![]() The weapon ceases being your bound weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use your 1-hour ritual to break your bond to it. You can add your Wisdom Modifier to your attacks with this weapon and damage, instead of your Strength. If you left your weapon on the ground within 20ft of you, you can reach out toward it, causing spectral tentacles to reach out and latch to your arm, pulling your weapon to you. While bonded to this weapon, you cannot be disarmed (unless you are slain or fall unconscious) as ghostly tentacles latch around your arm, holding the weapon in at least one of your hands, you can switch hands normally. Over the course of 1 hour, which can be done during a Short Rest, you perform a ritual which bonds you to the chosen weapon. You can bond your soul to a chosen melee weapon (magical or not). You are not proficient with shields of any kind.Īt 1st level, you gain the ability to harness the powers of your patron. ( a) A Priest's Pack or ( b) an Explorer's PackĪbility Score Improvement, Ability Score ImprovementĪt 1st level, while you are not wearing any armor, your Armor Class equals 10+ your Constitution modifier + your Wisdom modifier.( a) Scale Mail or ( b) Leather Armor or ( c) Chain Mail.( a) Greatsword or ( b) Greataxe or ( c) Maul.( a) Warhammer or ( b) Longsword or ( c) Mace.You start with the following equipment, in addition to the equipment granted by your background: Skills: Pick 3 from: Arcana, Athletics, History, Insight, Intimidation, Investigation, Medicine, Perception, and Religion Equipment ![]() Weapons: Simple melee weapons, Martial melee weapons, not shields Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Hand of the Kraken level after 1st Hit Points at 1st Level: 10 + Constitution modifier Hit Dice: 1d10 per Hand of the Kraken level Third, choose any form of two-handed weapon that you are proficient with, as you do not require armor.Īs a Hand of the Kraken you gain the following class features. Second, choose the Sailor or Shipwright background. First, Wisdom should be your highest ability score, followed by Constitution. You can make a Hand of the Kraken quickly by following these suggestions. You hate undead, anything that has arisen from the grave you see as an abomination and it is your mission to return it to the grave. You live to help others and keep them on their path of destiny. ![]() You are here to spread the word of your loving and caring god, and to show others the true path. Keep in mind that you are as servant to your god, and you live to serve. ~ from 'The Twenty Wisdoms of Nagakabouros' The religion of Nagakabouros focuses on four main concepts: every spirit was born to serve the universe desire was built into every living being by the universe the universe only moves toward its destiny when living creatures chase their desires death is the true end in which our souls return to the universe to keep it going, anything that does not stay dead is seen as an abomination for it may cause the universe to become unbalanced. Also called The Mother Serpent, The Great Kraken, or even The Bearded Lady, Nagakabouros is usually depicted as an enormous serpent head with tentacles spiraling around it in endless motion, with no beginning and no end. Nagakabouros is the Serpent Isles' god of life, ocean storms, and motion (the literal translation of its name is 'the unending monster that drives the sea and sky'). ![]()
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